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Advanced MVVM

Advanced MVVMAuthor: Josh Smith
Category: eBooks


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Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 13,739

Format: Kindle Book
Media: Kindle Edition

ASIN: B0038KX9FW

Publication Date: February 14, 2010

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Editorial Reviews:

Product Description
This e-book is for WPF and Silverlight developers looking to take their Model-View-ViewModel skills to the next level. It reviews how the MVVM design pattern was used to create a fun and addictive game that provides an elegant user experience. Read this e-book to gain insights from Josh Smith, an industry recognized expert in WPF, Silverlight, and MVVM, on how to properly design complex View and ViewModel architectures. Learn how to support unlimited undo, coordinate animated transitions, control modal dialog boxes from a ViewModel, and much more.

Note: The paperback copy of this book available on Amazon is not being sold by Josh Smith (the author). If you would like to buy a paperback copy of the book, please visit this page: http://www.lulu.com/product/paperback/advanced-mvvm-(hard-copy)/6368077



Customer Reviews:
5 out of 5 stars Good book on the subject   June 24, 2010
Lawrence Maturo (Austin, Texas United States)
I needed a book to come up to speed on MVVM, and this was a good one for it. I would highly recommend it.


4 out of 5 stars Good, quick look at MVVM from a WPF Guru   March 7, 2010
Matthew Eland (Columbus, OH USA)
9 out of 10 found this review helpful

Josh Smith is a WPF guru with a long list of credentials and a very active involvement in the WPF and Silverlight Community and is very qualified for writing this book.

Advanced MVVM is a brief stroll through the Model View View-Model architecture for WPF / Silverlight applications. The book covers a multitude of MVVM, WPF, and other architectural topics using the example of a small game that was written following MVVM.

Some of the chapters are fairly simple and straightforward but serve as a good refresher on MVVM and WPF. The later chapters get into more advanced topics such as animating using MVVM and WPF and an undo / redo architecture.

The application's source code is available online and is reviewed in very good fashion in the book. Unlike many technical books I did not find that it was aimed at a novice level. Understanding of C# 3.0 and WPF are assumed. The book is interesting, a quick read, and buying it helps support a pillar of the WPF community.

My only complaints are that the book felt a little short. I enjoyed what was there and would have liked an extra chapter or a little more detail, particularly on undo / redo and commanding.

Definitely recommend this book and hope that Josh Smith continues his active involvement and writing for many years to come.



2 out of 5 stars A bit disappointing and short   July 29, 2010
Emmanuel P Leroy (SANTA CRUZ, CA, US)
1 out of 1 found this review helpful

I bought the kindle version, and I'm glad I only spend the $10, because $34 for the paper version would have been a bit much.

My main complaint about the book is that it really is a detailed explanation of the BubbleBurst game code, from the author, which can be found on Codeplex.

Certainly the MVVM strategy used in the game requires explanation to be fully understood, and I have to say it is very cleverly designed, but then the book should have been called 'BubbleBurst's MVVM design explained', not 'Advanced MVVM'.

I was expecting a book which explains MVVM advanced concepts and uses the game as an example to illustrate those concepts. This is not what this is.
This is mostly an example of MVVM development, explained step by step.
It does include some very good insight, great pointers and some rules of MVVM pattern development, but it falls short of being a solid reference book.



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